![]() You could also take a look at one of those and see how fast it does under the RayTrace option just to get a better sense of perspective on what might be the issue.Īll the best to you with trouble shooting the possible cause. If it's a nice glossy result with great refraction on the glass (without taking more than a dozen passes), then the solution could very well be narrowed down to how large the troublesome plan file might be.Ĭhief also has sample plans available to explore and download. Add some windows, and give the Ray Trace a test run. It usually only takes a few minutes using the auto roof. ![]() Not just for renderings, but in redrawing 2D layout views.Īlternatively, open a new plan and build a really simple house. ![]() Chief's library however has an excellent inventory with lower surface counts, yet sometimes too many of them will eventually add up, and in turn, bog the plan file down. 3D cars for example from the 3D sketch warehouse can often have over 11megs per object which is huge. try turning some object(s) off, and see how that goes. Anything with large surface counts can cause the RayTrace process to become laborious even with a good work horse of a computer. Like too many 3D objects in the plan for example. Regarding a general observation, it could be any number of things. The signature helps in allowing members to be of help. Agreed. They should make the signature specs. a requirement in signing up so that new folks aren't unintentionally given a cold welcome. I'm new here but some helpful advice I got was put your really nice computer specs in your signature (in case you post again) and the version of CA you are using. They are dinosaurs, as Architects hiring them. There is a profession, being good at in Adobe Photoshop tweaking Architect renderings. Today, for us Architects, atmospheric lighting biggest difference those 8 years ago render Have a look for yourself what Blender rendering was capable of 8 years ago 20 Jaw Dropping Architectural Renders - Blender Guru. My most advanced to-client rendering, from CA export, in 4K, ~5 minutes Atmospheric lighting, depth of field, some hours learning. Then there is how to set up Camera and lights. Get blown away - you can spin your 3D view rendered in real time hit that Display Render Viewport Shading button from a CA 3D view, export "3D COLLADA model (*.DAE) Last few years it has grown to become an amazing piece of kit, today got patrons like MS, Apple. Big studios do Blender CGI I am no evangelist of (GNU) Blender but, am a in the -90's weekly user turned daily. I I where you, I'd stop trying CA render to your liking. >Any suggestions as to what is causing these performance problems would be a HUGE help. If I close it and reopen the same plan the memory use is < 3GB and the program runs better. After a few days of 8-10 hour a day use the program will be consuming close to 10GB of memory. I also want to mention the massive memory leak. I will not upgrade my version of Chief unless these problems have been resolved 100% and from looking at the changelog for the versions it has not been fixed. I have also instructed Windows 10 to use the video card when running Chief Architect.Īny suggestions as to what is causing these performance problems would be a HUGE help. There was a higher use of the GPU with the 1050Ti but it would appear that spending more than $300.00 on a video card has zero impact on the performance. I also found that no matter what I set the camera movement distances and angles to the camera moves exactly the same even tho the settings do retain the values I entered.Ĭhief Architect uses at a max maybe 70% of my GPU and that is a spike for maybe 2 seconds, most of the time it's less than 20% and loading 3D when the shadows are turned on takes the same amount of time it did with an Nvidia GTX 1050Ti. I have turned off viewing all framing layers and all terrain layers including plants Thisha s zero effect on how long it takes to build the 3D or the choppy movement. If I have RayTracing turned on for real time 3D it takes 20 seconds or more to load and the movement is horribly choppy. The compute is 2 months old and that is when I did a clean install of Windows 10.ĪMD Threadripper Pro with 16 cores (32 logical processors) 4.0Ghz It's not a computer speed related issue I can assure you that. I have been waiting until Chief Architect adds SLI/Crossfire support but with my recent findings it seems it wouldn't speed things up anyhow (read below). I am using Chief Architect x11 and I know it is older and with that being said rendering should be faster then what it is. This seems like an abnormally long amount of time. I am at 1 hour and 22 minutes into rendering on pass # 13. I have searched the forum about this and the general answer to it is a better computer is going to make it faster.
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